I then used the select vertices tool and began to push and pull points to improve the look of my model.
This is what my model looked like when I was finished.
I then realised that the front of my model had parts sticking out of it on each side, I tried to work this to my advantage by extruding the extra faces out, along the guns barrel but I was unsuccessful as the faces where at an awkward angle. I ended up deleting the faces and the problem was solved.
Then I began work on the scope of my sniper, I wanted this to be the focus point of my model and so this was going to be the part that I would spent most of my time perfecting. I also wanted this to give my model that futuristic look so i came up with the idea of making the scope a traingular shape as I dont know of any current weapons that use a scope such as this. This is where I am up to so far, I am still working on the scope because I am trying to create an edge on the inside of the scope so I can make the inside face transparent and this will give me the scope effect.


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