Tuesday, 17 May 2011

Modelling Week 2

This week I continued on my mode of transport model, I was making a teleporter, I first started by remaking my base as I wasn't totally pleased with it. I made a cube and scaled it outwards then flattened it to get the basic shape that I wanted.

I then created a polygon sphere and scaled it upwards to create an oval, his would be the shape that had the teleporter effect on it. I then assigned a Phong shader to my oval shape, and played with the attribute editor to get the desired effect. I then created some spikes by using the CV curve tool and extruding from a face on my model.

I then edited the vertexes on my base, I selected multiple vertexes and pulled them upwards to create little 2D spikes around the border of my model. I did this to add more detail to my base as it was quite bare.

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