Tuesday, 17 May 2011

Modelling Week 2

This week I continued on my mode of transport model, I was making a teleporter, I first started by remaking my base as I wasn't totally pleased with it. I made a cube and scaled it outwards then flattened it to get the basic shape that I wanted.

I then created a polygon sphere and scaled it upwards to create an oval, his would be the shape that had the teleporter effect on it. I then assigned a Phong shader to my oval shape, and played with the attribute editor to get the desired effect. I then created some spikes by using the CV curve tool and extruding from a face on my model.

I then edited the vertexes on my base, I selected multiple vertexes and pulled them upwards to create little 2D spikes around the border of my model. I did this to add more detail to my base as it was quite bare.

Tuesday, 10 May 2011

10th May 2011 - What I Did Today - Consumable

I started work on my consumable pickup, I made a Health pickup consisting of a Cross and a Box Frame.

I firstly made a cube, I used the Extrude tool to make the internal faces. I then made a second cube and Extruded out each face to make a cross shape. I then added a green blinn texture to the cross and increased the glow intensity to give it a healing effect.

I then created an automatic UV map of my box frame, this was the easiest and quickest method because my model was made of basic shapes. I then downloaded a white marble texture from CGTextures. I created a PSD Network for my box frame and added the marble texture to the frame using Photoshop CS5. I then turned up the ambient color in Maya to make my frame whiter. Here is the finished model: