I modelled my lamppost with a Cylinder, I started by extruding upwards then selecting the top vertices and scaling them in slightly. After this I used the CV curve tool to create a curve which came out of the top of my model, I then extruded this, at this point it just looked like I had a bent pole, but I wasn't finished.
I then created a sharp bend at the top of the curve (around 270 degrees) from which I created and extruded another curve this was going to be the top part of my lamppost that would hold the light. I created the light by deleting some edges underneath the top curve to create a larger face, I then added a Blinn texture to the face and increased the glow intesity and ambient colour. I then quickly automatic mapped it and began to add my textures.
I used one texture for the whole of my model, this was a broken lamppost texture that I got from the internet, I am pleased with the fianl outcome of my model as I fell it ties into the theme of my game, mainly the fact that it looks worn down which shows that there has been some conflict near to it. This is what my model looks like now;
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